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Virtual reality and the real world begin to blur as Declan/Dustin takes on a dangerous new enemy in the epic second book of this fantasy-adventure series. Escaping his broken-down reality for a simulated world was never Declan's thing—until he got pulled into an MMORPG unlike any other and became Dustin the Magic Myconid. Now, with several quests completed and a few levels under his belt, he's ready to explore the world of Indiri and form a Mercenary Guild with his real-world friend Matt, aka Noam the Tiefling Bard. Only, their journey gets off to a very rough start. Almost immediately, their train is derailed, and they—along with the odd assortment of riffraff who've joined their guild—are forced to stop in a seemingly quiet town. Soon, the members of their group begin disappearing, one by one, leaving behind nothing but unexplained wounds to the persons of those who are left. Before it's too late, Dustin and Noam must figure out who or what is attacking them. Because the more invested they become in this virtual land, the more their flesh-and-blood existences are tied to what happens here . . . Combining the very best of fantasy tropes with tabletop gaming, unforgettable characters, and mind-bending AI, They Met in a Tavern is the thrilling continuation of an epic adventure. The second volume of the hit LitRPG fantasy series—with more than 500,000 views on Royal Road—now available on Audible and wherever ebooks are sold!
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